Sunday 4 December 2011

Gaming Magazine- Audience and Content

These are my moodboards below:
 Questions and Answers:
 Describe the images added to your moodboards: games, game consoles, game companies, famous characters, cars, tv shows, sports, clothes, food, drink and hobbies. (P)


Content
 Explain why you chose your images: I chose these images because they strongly represent who young men are and what they like/do. (M)

What does your moodboard communicate about your product? My moodboard (content) shows that young men are stereotyped to like mainly violent games because nowadays if you see a violent game, it normally has 15 or 18 written on it as the youngest group of people who are allowed to play these games. (M)

Who are your audience? How are they represented on your moodboard? 15 to 25 year old men. They are represented on my moodboard (audience) as males who love sports, hope to fall in love, love food and who love technology. (D)

Why are your chosen images appropriate? They are appropriate because young men tend to have a fascination with sports, mainly football. They also, stereotypically, get defensive over their chosen football teams so Man Utd is a good example of this. They also tend to love fast cars which is why the ferrari and Top Gear is a good choice for this. They also tend to love food so Mcdonalds and the beer represent this. They (most not all) have girlfriends and sometimes fall in love for the first time so the love heart represents this well. They (mainly 15 year olds) also love their trainers because they are the 'height of fashion'. Finally, I chose red as my main theme because red represents things like danger and anger and young men can be dangerous sometimes when they get angry because they haven't matured yet. (Sterotypically) (D) 
Audience


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